High memory use in Playing

Post a reply

Smilies
:D :) :( :o :-? 8) :lol: :x :P :oops: :cry: :evil: :roll: :wink:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: High memory use in Playing

Re: High memory use in Playing

by Peke » Sat Oct 09, 2021 3:32 pm

Hi,
Just open blank Ticket with reference to this Topic and we will pick it up from there.

Note in Ticket that I asked you to create it.

Re: High memory use in Playing

by Pietercape » Sat Oct 09, 2021 1:16 pm

Hi Peke,
And there I thought all my issues have been resolved. In Playing mode (Random play from 4.8k track source) today I wanted to play a specific album from the same source. I stopped Playing, opened the Tree, found the album, selected the track I wanted to play, Clicked "Play now" and MM just froze. I tried other tracks in the album, MM scrolled through the tracks. It clearly could not find the tracks in the DB. I checked the DB, it is there. I opened Foobar, selected the track and it played instantly.

This takes me back to my earlier question. Is MM5 to much of a heavyweight for smaller players even in bare bones state?

You asked that I open a ticket. I have searched for information in the knowledgebase and the forum but so far I only know that you need a special program to create a log. That is the starting point I guess, what I need is some indication of how it works. As the event I am trying to log happens randomly, for how long can the log run. Is it resource heavy?

Re: High memory use in Playing

by Peke » Sat Oct 09, 2021 4:24 am

Hi,
If that solved your problem then great.

e are not going anywhere, so if you have any further issues I am on your disposal.

Re: High memory use in Playing

by Pietercape » Fri Oct 08, 2021 10:28 pm

Unfortunately I cannot do that. As mentioned in my post earlier I deleted the original portable install that gave me these issues and replaced it with a MM5 portable install that I have on my PC and that appears at this stage to have eliminated the problem. I checked the Recycle Bin but it is empty. I empty it regularly.
Sorry but that means we will will now never know what the cause was.

Re: High memory use in Playing

by Peke » Fri Oct 08, 2021 3:02 pm

Pietercape wrote: Fri Oct 08, 2021 10:57 am Hi Peke,
The sound device is a Microsoft "Sound Video & Game Controller" the driver status is "Working properly" and the Driver Status is "Up to Date" The events log shows that the device was installed and configured on August 25, 2020. There are no other events logged. Output is via a Schiit Modi 3+ USB DAC.

Sound has worked consistently over this whole period using MM4 and lately when, because of the stalling in MM5, I have been using Foobar And Musicbee.

I suspect that there was some glitsch in my setup of MM5 particularly as I needed to disable all the file sharing features and may inadvertently done something wrong.
Hmm, I have not worked/tested that DAC, can you please open support ticket so that we can go thru settings directly as I you are right that there is some glitch in Settings and/or output plugin when communicating MM5 <-> Sound Card Driver.

Re: High memory use in Playing

by Pietercape » Fri Oct 08, 2021 10:57 am

Hi Peke,
The sound device is a Microsoft "Sound Video & Game Controller" the driver status is "Working properly" and the Driver Status is "Up to Date" The events log shows that the device was installed and configured on August 25, 2020. There are no other events logged. Output is via a Schiit Modi 3+ USB DAC.

Sound has worked consistently over this whole period using MM4 and lately when, because of the stalling in MM5, I have been using Foobar And Musicbee.

I suspect that there was some glitsch in my setup of MM5 particularly as I needed to disable all the file sharing features and may inadvertently done something wrong.

Re: High memory use in Playing

by Peke » Fri Oct 08, 2021 5:14 am

Hi,
What is the name of your sound card it is possible that driver got corrupted and you have issues.

Re: High memory use in Playing

by Pietercape » Thu Oct 07, 2021 10:31 pm

The change to MM DirectSound made no difference.

I originally set MM5 up on the laptop from the download file and set it up manually. Thinking back I do not recall the exact details. But considering that MM5 operates without any issues on my PC I decided to delete the MM5 portable file on the laptop and then copied the PC MM5 file to the Laptop. On launch a Windows pop-up asked whether permission may be granted to MM5 to access the internet. As the laptop has no internet connection I dismissed the request, effectively denying access.

So far this set-up is performing flawlessly but I have not had time to run it for more than 1 hour. It can be that in my first installation I agreed to internet access. Can the cause for the stalling problem be that MM5 was trying to connect to the internet repeatedly and in the process created the CPU/Memory use problem?

I will continue to run tests and will give feedback if there is a change.

It is interesting that another poster reported stalling as well and that switching to DirectSound fixed the problem.

Re: High memory use in Playing

by Pietercape » Wed Oct 06, 2021 9:44 pm

I will try that and get back to you, probably tomorrow.

Re: High memory use in Playing

by Lowlander » Wed Oct 06, 2021 7:56 pm

Do you still experience playback issues if you switch to MediaMonkey DirectSound?

Re: High memory use in Playing

by Pietercape » Wed Oct 06, 2021 7:47 pm

Wasapi with Exclusive not checked

Re: High memory use in Playing

by Lowlander » Wed Oct 06, 2021 7:15 pm

Which Output Plugin (Audio Output (plug-ins)) are you using?

Re: High memory use in Playing

by Pietercape » Wed Oct 06, 2021 7:12 pm

Despite my post of 22 Sept. this issue has not been resolved. In fact when using random play with a source of about 4300 tracks it plays for about 30 to 40 minutes and then just stops.

MM5 Portable is installed on a Toshiba Satellite with 8GB of ram and a 1.65Ghz processor. It is not connected to the Internet. Thinking that other processes are interfering I uninstalled everything keeping just MM5 and Foobar portable. In addition I disabled Windows Update, Windows Security, Cortana, all those things that may be running in the background. It is now a barebones music library and player only.

But it still hangs after playing about 15 files. It is also slow in displaying the album art taking about 3 or 4 seconds before the art shows. This is using Player with no animation of the Album cover or searching for lyrics or anything else.

Task manager shows high CPU and disk usage by MM.

As an experiment I ran the identical test with Foobar and Musicbee, both just kept on playing and both instantly retrieve the album art.

I then looked at the size of the 3 players, all being portable installs.

Foobar - 462MB 139 files in 10 folders
Musicbee - 50.6MB 790 files in 49 folders
MM5 - 852MB 2578 files in 418 folders

I know that this is not a fair comparison as Foobar is a very good but basic music manager/player. Neither does Musicbee stack up against MM5 when it comes to features.

Can it be that MM5 is too complex for smaller computers ?.

If so I am sure am not the only user that loves MM5 but does not need all the NAS, File Sharing, Musicbrainz etc. Is there a case to be made either for MM5 Lite or to modularize all the extras and let users decide what they want to include ?

I use the Toshiba in a my basement music room where my music equipment is set up. It will be a pity if I cannot use MM5 there. I really hope that there is some solution!

Pieter
Lifetime Gold

Re: High memory use in Playing

by Pietercape » Wed Sep 22, 2021 9:54 am

Hi Ludeck,
Yes, deselecting "Animate Background...." does the trick. Thanks!
My build is 5.0.1.2433 Portable mode

Re: High memory use in Playing

by Lowlander » Wed Sep 22, 2021 9:34 am

Also, which Build (Help > About) are you using?

Top