Well, now that the pre-release is out, it's too difficult at this stage to say what I think about it since it lacks too much
to really comment fairly. Sure, much of the core is there. But, aside from offering this little bit of a nugget, "it is at best
intriguing
the way it currently sits", I can't spend too much time messing around with it, right now.
Its lacking was announced/expected and therefore understood. But at this point, I am smack dab in the middle of creating my
"new" organizational system (MM4 style!). One I've waited 15 years or so to finally invent (after countless trials have failed to present
my media the way I want it to).
What I'm focused on at the moment is just way more exciting than MM5 is at it's current stage. I "must" finish it! When I do, I'll get back
to all that is 5. Well, maybe I'll get back to it after a beta or two has been released. We'll see!
One good thing I noticed out of the box, something I harped on, is the ability to drag and drop the collections order.
That's the kind of stuff I like, improved functionality of "The Basics". And, first, improving things based on principle alone, not so much for the sake
of glossy mainstream appeal or having one's head in the cloud(s). It's not that stuff like that isn't also important. You need it to survive. Appealing
to the masses is what brings in the real money (a somewhat unfortunate fact of life). But, there is also a need to improve upon what's already there,
not just by bug fixing but by
improving already stable, well established features of the program.
At this stage of the game, it looks to have great promise (with "a lot" of work ahead) and I will hope for the best!
p.s - I'll still mess around with it a "little" bit more,
here and there, and post back here, or in the MM5 forum.
Well, now that the pre-release is out, it's too difficult at this stage to say what I think about it since it lacks too much
to really comment fairly. Sure, much of the core is there. But, aside from offering this little bit of a nugget, "it is at best [i]intriguing[/i]
the way it currently sits", I can't spend too much time messing around with it, right now.
Its lacking was announced/expected and therefore understood. But at this point, I am smack dab in the middle of creating my
[i]"new" organizational system[/i] (MM4 style!). One I've waited 15 years or so to finally invent (after countless trials have failed to present
my media the way I want it to).
What I'm focused on at the moment is just way more exciting than MM5 is at it's current stage. I "must" finish it! When I do, I'll get back
to all that is 5. Well, maybe I'll get back to it after a beta or two has been released. We'll see!
One good thing I noticed out of the box, something I harped on, is the ability to drag and drop the collections order.
That's the kind of stuff I like, improved functionality of "The Basics". And, first, improving things based on principle alone, not so much for the sake
of glossy mainstream appeal or having one's head in the cloud(s). It's not that stuff like that isn't also important. You need it to survive. Appealing
to the masses is what brings in the real money (a somewhat unfortunate fact of life). But, there is also a need to improve upon what's already there,
not just by bug fixing but by [i]improving already stable, well established features[/i] of the program.
At this stage of the game, it looks to have great promise (with "a lot" of work ahead) and I will hope for the best!
p.s - I'll still mess around with it a "little" bit more, [i]here and there[/i], and post back here, or in the MM5 forum. :wink: