gpu acceleration in MM?

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Re: gpu acceleration in MM?

by ma_t14 » Fri Dec 30, 2011 2:17 pm

Rojer wrote:MM does not have any graphics to render, no point in using gpu whatsoever.

As for performance gain, I found that disk access is indeed the bottleneck and, despite Mm being the best at handling large collections, it can still feel sluggish. At first, I ran an auto-defrag script on the db file, which helped, but not good enough. Going for flash memory was the worst option : thousands of writes a day will kill it in few months.

I went for a ramdisk. Now MM behave like WMP with a 12 songs collection :)

Never looked back...
But how can a ramdisk be useful if it gets wiped every time a computer shuts down?? For temporary files it sounds like a good enough idea but for storing the database it doesn't make sense to me. The database will be wiped on next restart/shut down. Maybe I got my facts wrong so correct me if I do...

Re: gpu acceleration in MM?

by Rojer » Fri Dec 30, 2011 7:08 am

MM does not have any graphics to render, no point in using gpu whatsoever.

As for performance gain, I found that disk access is indeed the bottleneck and, despite Mm being the best at handling large collections, it can still feel sluggish. At first, I ran an auto-defrag script on the db file, which helped, but not good enough. Going for flash memory was the worst option : thousands of writes a day will kill it in few months.

I went for a ramdisk. Now MM behave like WMP with a 12 songs collection :)

Never looked back...

Re: gpu acceleration in MM?

by nohitter151 » Tue Dec 13, 2011 5:09 pm

It makes sense for internet browsers or photoshop, because images/textures/graphics, etc. may have to be rendered immediately for viewing. There's really nothing comparable in MM.

Re: gpu acceleration in MM?

by Dreadlau » Tue Dec 13, 2011 3:09 am

Eyal wrote:
Dreadlau wrote:
Eyal wrote:I don't think it's necessary at all. MM is not a graphic game software, performance relies mostly on its underlying database engine.
Windows Vista and Windows 7 are not game software. Yet they use the gpu to render the interface.
What I meant is that even with faster GPU rendering, MM won't be faster because disk access and database response time are slower.

Even so, do you really think you'll manage your library faster with graphic performance boost?

If you want to make MM faster, increase RAM and install it - along with MM.DB and Temp directory - on a fast SSD drive.
That was my setup until last week, before my SSD died... :cry:
Now it's back to my regular hard drive, and MM seems so slow ... :(
But my music is still to my liking ! :D

Cheer MM!

Eyal :~)
Well I was just posting a question.
I don't know the answer myself. I'm not a developer.

But I'm especially thinking about the interface rendering.
My understanding is that the instant and (almost) perfectly fluid animations and rendering of the windows in Vista/7 is thanks to the gpu acceleration.
And I read now and there that some parts of some commonly used programs are now using gpu acceleration. Like internet browsers or even photoshop.

Re: gpu acceleration in MM?

by Eyal » Mon Dec 12, 2011 8:47 am

Dreadlau wrote:
Eyal wrote:I don't think it's necessary at all. MM is not a graphic game software, performance relies mostly on its underlying database engine.
Windows Vista and Windows 7 are not game software. Yet they use the gpu to render the interface.
What I meant is that even with faster GPU rendering, MM won't be faster because disk access and database response time are slower.

Even so, do you really think you'll manage your library faster with graphic performance boost?

If you want to make MM faster, increase RAM and install it - along with MM.DB and Temp directory - on a fast SSD drive.
That was my setup until last week, before my SSD died... :cry:
Now it's back to my regular hard drive, and MM seems so slow ... :(
But my music is still to my liking ! :D

Cheer MM!

Eyal :~)

Re: gpu acceleration in MM?

by heartofhate » Mon Dec 12, 2011 4:59 am

isn't the glass effect handled by the gpu?
i think i have read somewhere at some time something about this...

Re: gpu acceleration in MM?

by Dreadlau » Sun Dec 11, 2011 6:37 pm

Eyal wrote:I don't think it's necessary at all. MM is not a graphic game software, performance relies mostly on its underlying database engine.
Windows Vista and Windows 7 are not game software. Yet they use the gpu to render the interface.

Re: gpu acceleration in MM?

by Eyal » Sun Dec 11, 2011 12:49 pm

I don't think it's necessary at all. MM is not a graphic game software, performance relies mostly on its underlying database engine.

Re: gpu acceleration in MM?

by Thanasis » Sun Dec 11, 2011 8:47 am

Good Question....

No Reply

gpu acceleration in MM?

by Dreadlau » Thu Feb 03, 2011 10:47 am

Hello.

I recently purchased a new graphic card. ( sapphire hd6850 toxic edition )
And I'm wondering:
-Is there already some gpu acceleration in MM?
-Is there room for improvement in that area?
-In that case what are the various things that could get a boost in performance and or rendering using gpu acceleration.

Thank you!

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