Customizing v3.0 is easier than ever and the new player module supports many new skinning possibilities. For complete documentations on this matter, follow this link;
http://www.mediamonkey.com/wiki/index.p ... and_higher
This thread will be updated.
Customizing MediaMonkey v3.x / 4.x
Customizing MediaMonkey v3.x / 4.x
Last edited by Morten on Sat Feb 23, 2008 7:55 am, edited 1 time in total.
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so what changed? i did not see anything new in it? did i mis the section with the new items? ![:o](./images/smilies/icon_eek.gif)
![:o](./images/smilies/icon_eek.gif)
roving cowboy / keith hall. My skins http://www.mediamonkey.com/forum/viewto ... =9&t=16724 for some help check on Monkey's helpful messages at http://www.mediamonkey.com/forum/viewto ... 4008#44008 MY SYSTEMS.1.Jukebox WinXp pro sp 3 version 3.5 gigabyte mb. 281 GHz amd athlon x2 240 built by me.) 2.WinXP pro sp3, vers 2.5.5 and vers 3.5 backup storage, shuttle 32a mb,734 MHz amd athlon put together by me.) 3.Dell demension, winxp pro sp3, mm3.5 spare jukebox.) 4.WinXp pro sp3, vers 3.5, dad's computer bought from computer store. )5. Samsung Galaxy A51 5G Android ) 6. amd a8-5600 apu 3.60ghz mm version 4 windows 7 pro bought from computer store.
Center is easy. Bottom is a bit more work. How big is your player? If the height is about 70px and your font is 15 pt, the number after the "," should be something like 55. Then you have to decide how big work area this text field should be. In the code below I've defined it 50 pixels wide and 15 px high. Make sure your vertical pixel is enough for the text font-size.
But please, ask me with a picture or give me more to work with.
Code: Select all
[TimeDisplay]
Type=Text
Resizable=1,1,0,0
Pos=20,55
Size=50,15
Transperent=1
TextMask=%I
TextAlign=0
FontColor=FFFFFF
FontHeight=-12
Best regards,
Morten
Morten
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in the code morten posted
look at the pos numbers they are the ones you change to move the postion of the time clock.
and both are dependant on the size of your player. and if you set your player to resize and move the clock.
but the number 20 in his code is the horz. pixels
the number 55 in his code is the vert.. pixels.
that is of course the upper left pixel of the area the clock will be shown in.
in order to see where you have moved the clock or other items
it is best to make a folder in the skins folder called test.
then copy all the files for your skin in to that folder, not the msz but all the files you use to make your skins msz file.
then go in to that test folder.
open the player ini file in notepad. now go start mm 3.
go to options and change the skin to your test folder.
your now viewing the work in progress.
so in the player ini file do the correction to the pos number.
save the ini file don't close it.
now change the mm 3 to the mico player or (main player if your working on the float player).
then change it back to the player your working on.
and look at where the code for the item your moving has put the item.
repeat the steps if the item is not where you wanted it.
![8)](./images/smilies/icon_cool.gif)
look at the pos numbers they are the ones you change to move the postion of the time clock.
and both are dependant on the size of your player. and if you set your player to resize and move the clock.
but the number 20 in his code is the horz. pixels
the number 55 in his code is the vert.. pixels.
that is of course the upper left pixel of the area the clock will be shown in.
in order to see where you have moved the clock or other items
it is best to make a folder in the skins folder called test.
then copy all the files for your skin in to that folder, not the msz but all the files you use to make your skins msz file.
then go in to that test folder.
open the player ini file in notepad. now go start mm 3.
go to options and change the skin to your test folder.
your now viewing the work in progress.
so in the player ini file do the correction to the pos number.
save the ini file don't close it.
now change the mm 3 to the mico player or (main player if your working on the float player).
then change it back to the player your working on.
and look at where the code for the item your moving has put the item.
repeat the steps if the item is not where you wanted it.
![8)](./images/smilies/icon_cool.gif)
roving cowboy / keith hall. My skins http://www.mediamonkey.com/forum/viewto ... =9&t=16724 for some help check on Monkey's helpful messages at http://www.mediamonkey.com/forum/viewto ... 4008#44008 MY SYSTEMS.1.Jukebox WinXp pro sp 3 version 3.5 gigabyte mb. 281 GHz amd athlon x2 240 built by me.) 2.WinXP pro sp3, vers 2.5.5 and vers 3.5 backup storage, shuttle 32a mb,734 MHz amd athlon put together by me.) 3.Dell demension, winxp pro sp3, mm3.5 spare jukebox.) 4.WinXp pro sp3, vers 3.5, dad's computer bought from computer store. )5. Samsung Galaxy A51 5G Android ) 6. amd a8-5600 apu 3.60ghz mm version 4 windows 7 pro bought from computer store.
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Re: Customizing MediaMonkey v3.0
I'm confused.
The link at the top links to a page on the wiki that describes how to skin and amongst other things, describes how to package customized icons in your skin.
The page links to the icons zip file but these icons are the old MM 2 icons.... it's been ages since MM 3 was in beta, are the icons ready anywhere yet?
secondly, packaging the icons within the skin still does not work.
When is this going to become available?
Dale.
The link at the top links to a page on the wiki that describes how to skin and amongst other things, describes how to package customized icons in your skin.
The page links to the icons zip file but these icons are the old MM 2 icons.... it's been ages since MM 3 was in beta, are the icons ready anywhere yet?
secondly, packaging the icons within the skin still does not work.
When is this going to become available?
Dale.
Product Designer & Indie Developer.
Building at the intersection of motion, art, and code.
Find me on twitter and all the other ones here.
Building at the intersection of motion, art, and code.
Find me on twitter and all the other ones here.
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- Posts: 14163
- Joined: Sat Oct 25, 2003 7:57 am
- Location: (Texas)
- Contact:
Re: Customizing MediaMonkey v3.0
last i remember being said about any icons being working that were in the msz file was a possible mm 4 or mm 5 version to have them working.
thats a long time yet but i believe they are working on it just not as fast as the errors that are needing fixed now.
![:)](./images/smilies/icon_smile.gif)
thats a long time yet but i believe they are working on it just not as fast as the errors that are needing fixed now.
![:)](./images/smilies/icon_smile.gif)
roving cowboy / keith hall. My skins http://www.mediamonkey.com/forum/viewto ... =9&t=16724 for some help check on Monkey's helpful messages at http://www.mediamonkey.com/forum/viewto ... 4008#44008 MY SYSTEMS.1.Jukebox WinXp pro sp 3 version 3.5 gigabyte mb. 281 GHz amd athlon x2 240 built by me.) 2.WinXP pro sp3, vers 2.5.5 and vers 3.5 backup storage, shuttle 32a mb,734 MHz amd athlon put together by me.) 3.Dell demension, winxp pro sp3, mm3.5 spare jukebox.) 4.WinXp pro sp3, vers 3.5, dad's computer bought from computer store. )5. Samsung Galaxy A51 5G Android ) 6. amd a8-5600 apu 3.60ghz mm version 4 windows 7 pro bought from computer store.
Re: Customizing MediaMonkey v3.0
Best regards,
Morten
Morten
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- Posts: 906
- Joined: Sun May 28, 2006 4:22 am
- Location: Australia
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Re: Customizing MediaMonkey v3.0
you have excited me.
please let me know where I can download the icon set from (the new one).. asap
Dale.
Product Designer & Indie Developer.
Building at the intersection of motion, art, and code.
Find me on twitter and all the other ones here.
Building at the intersection of motion, art, and code.
Find me on twitter and all the other ones here.