x64 Support
Moderator: Gurus
-
- Posts: 23640
- Joined: Wed Aug 09, 2006 10:20 am
- Location: NJ, USA
- Contact:
Re: x64 Support
Why? It already works fine in x64 environments and takes full advantage of multiple processors when needed (in the case of encoding, etc.) There really isn't any need for it for normal operations (playback, etc.).
MediaMonkey user since 2006
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Re: x64 Support
why?
To be ready for the future.
Why not begin to work on it now? It will have to be done one day eventually.
To be ready for the future.
Why not begin to work on it now? It will have to be done one day eventually.
Seven Ultimate X64 SP1 / Sansa Clip 2go (with RockBox)
-
- Posts: 622
- Joined: Wed Oct 25, 2006 12:53 pm
-
- Posts: 23640
- Joined: Wed Aug 09, 2006 10:20 am
- Location: NJ, USA
- Contact:
Re: x64 Support
I'm just saying, it will require an entire re-coding of the program (not to mention it would need to use 64 bit codecs/plugins which to my understanding aren't available because no one has made them), and then the benefit of coding for 64 bit is minimal, you aren't going to see increased performance when you're doing such small tasks like audio playback. It's the same reason you don't find a 64 bit instant messenger program. What's the point when it works fine in 64 bit environments and there's no benefit to changing it? It's a lot of work for no return.
MediaMonkey user since 2006
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Re: x64 Support
Exactly. I totally agree.nohitter151 wrote:nohitter151 wrote:Why? It already works fine in x64 environments and takes full advantage of multiple processors when needed (in the case of encoding, etc.) There really isn't any need for it for normal operations (playback, etc.).
(...)
What's the point when it works fine in 64 bit environments and there's no benefit to changing it? It's a lot of work for no return.
Why change something that works?
Re: x64 Support
Agreed - no point going x64 unless there is going to be some concrete benefit - in this case I highly doubt there will be... in fact, x64 might actually slow down the program... as you'd probably have a lot of sub 32 bit data that has to be padded out to 64 bits for processing instead of 32...
Re: x64 Support
FYI: There are lot of codecs packs, splitters, ... available in 64bit:
LAME: http://www.start64.com/index.php?option ... Itemid=146
K-Lite Codec Pack 64-bit: http://www.start64.com/index.php?option ... Itemid=146
Advanced Codec Pack: http://www.start64.com/index.php?option ... Itemid=146
ffdshow 64-bit builds: http://www.start64.com/index.php?option ... Itemid=146
Haali Media Splitter: http://www.start64.com/index.php?option ... Itemid=146
Some Media players are already available in 64bit version. But I guess they just wasted their time since its useless
Media Player Classic - Home Cinema: http://www.start64.com/index.php?option ... &Itemid=72
Microsoft Zune: http://www.start64.com/index.php?option ... Itemid=146
Windows Media Player 12 64-Bit: http://www.solidblogger.com/make-window ... windows-7/
And here is an example of a player that is only available in 64bit:
Small Player: http://www.igorware.com/small-player
LAME: http://www.start64.com/index.php?option ... Itemid=146
K-Lite Codec Pack 64-bit: http://www.start64.com/index.php?option ... Itemid=146
Advanced Codec Pack: http://www.start64.com/index.php?option ... Itemid=146
ffdshow 64-bit builds: http://www.start64.com/index.php?option ... Itemid=146
Haali Media Splitter: http://www.start64.com/index.php?option ... Itemid=146
Some Media players are already available in 64bit version. But I guess they just wasted their time since its useless
Media Player Classic - Home Cinema: http://www.start64.com/index.php?option ... &Itemid=72
Microsoft Zune: http://www.start64.com/index.php?option ... Itemid=146
Windows Media Player 12 64-Bit: http://www.solidblogger.com/make-window ... windows-7/
And here is an example of a player that is only available in 64bit:
Small Player: http://www.igorware.com/small-player
Seven Ultimate X64 SP1 / Sansa Clip 2go (with RockBox)
-
- Posts: 23640
- Joined: Wed Aug 09, 2006 10:20 am
- Location: NJ, USA
- Contact:
Re: x64 Support
Sure, there are some. but look at ffdshow, it's not even an official release. And there's lots of others that are not available in 64-bit. way more are not available than are.Dreadlau wrote:FYI: There are lot of codecs packs, splitters, ... available in 64bit:
MPC: available in 64-bit but useless without 64bit codecs. Look at the CCCP codec pack (the best available right now), which is not available in 64 bit.Some Media players are already available in 64bit version. But I guess they just wasted their time since its useless
Zune: Probably the only benefits here are for device sync (for format conversion. MM already does this using all processors)
WMP12: same as Zune and MPC
Small player: never heard of it. I guess that tells you how much demand there is for it
MediaMonkey user since 2006
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Re: x64 Support
MediaMonkey is written in Delphi iirc, and unless Embarcadero releases a 64bit compiler I don't see how MM could be made 64bit...
-
- Posts: 23640
- Joined: Wed Aug 09, 2006 10:20 am
- Location: NJ, USA
- Contact:
Re: x64 Support
Good point, MM is written in Delphi. See: http://en.wikipedia.org/wiki/Embarcader ... imitationsScuttle wrote:MediaMonkey is written in Delphi iirc, and unless Embarcadero releases a 64bit compiler I don't see how MM could be made 64bit...
MediaMonkey user since 2006
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Re: x64 Support
The biggest benefit of 64bit is the availability of MORE RAM! And since RAM is so darn cheap these days why not make use of it...
-
- Posts: 23640
- Joined: Wed Aug 09, 2006 10:20 am
- Location: NJ, USA
- Contact:
Re: x64 Support
Well, because MM doesn't need it. I haven't seen MM go over about 100 MB of memory, and that is putting it under very heavy use. So why would we need to go any higher than 4 GB (which is the limit now)...?Terry.P wrote:The biggest benefit of 64bit is the availability of MORE RAM! And since RAM is so darn cheap these days why not make use of it...
MediaMonkey user since 2006
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
Need help? Got a suggestion? Can't find something?
Please no PMs in reply to a post. Just reply in the thread.
-
- Posts: 57
- Joined: Fri Apr 05, 2013 4:51 am
- Contact:
Re: x64 Support
64-bit for MM (and the most other programs) is complete nonsens. It has no benefit! All pointer would have double size but the additional bytes were never nedded. The half of the code would consits of unused zero-bytes (very simplified explained).Terry.P wrote:The biggest benefit of 64bit is the availability of MORE RAM! And since RAM is so darn cheap these days why not make use of it...
For the a modern Opeatingsystems is 64 bit is a must to access more than 4GB for ALL program, but for a SINGLE program is 64 bit only needed if itself needs more hat 4 GB. This is for MM not superfluous.
64 bit would give a slower program because of the double data to process (cache, pipeline, etc.)
(Even Microsoft has recommended to install the 32-bit version of Office!)
-
- Posts: 3
- Joined: Sun Jun 30, 2013 5:58 am
x64 and GPU support
I strongly agree.
64bit will improve codec speed. And I do use re-coding a lot.
Alternatively GPU support should be considered to speed-up
codecs.
64bit will improve codec speed. And I do use re-coding a lot.
Alternatively GPU support should be considered to speed-up
codecs.